The play-to-earn model could be seen as a way to synergize both parties so that all are rewarded for the value they bring. While gaming companies should be rightly compensated for developing entertaining titles, gamers also bring value by spending time and actively participating in the in-game economy. While these in-game items may be worth a tidy sum, the true ownership does not lie with the gamer, but with the game developers. Furthermore, many games claiming to be free-to-play are running on a 'freemium' model gamers have to splash certain amount of money, on top of time and effort, to accelerate their rise through the ranks or obtain rare in-game items. Virtual economies existing in gaming universes are not unheard of - popular massively multiplayer online role-playing games (MMORPG) like RuneScape and World of Warcraft have players in the millions. How Does the Play-to-Earn Model Benefit Gamers? This is why this gaming model is called play-to-earn. In essence, you can distribute or sell them and pocket all the money made from such trades. Whichever way you choose to access these game assets, you have exclusive ownership rights over them. They could create or breed new characters, purchase digital items on native or third-party marketplaces, or unlock and earn new items. With this system in place, the players can claim ownership of game assets through 3 main strategies. This is why some blockchain game assets are considered more expensive than others. The adoption of NFT token standards also allows developers to preserve the rarity and uniqueness of some of these in-game items. These digital assets are often NFTs so that they are distinguishable and tamper-proof. This is made possible by launching games on blockchains and anchoring them with digital asset-powered economies. Subscribe now to get daily news and market updates right to your inbox, along with our millions of other subscribers (that’s right, millions love us!) - what are you waiting for? What Are Play-to-Earn Games?Īn NFT game combines conventional gaming designs with unconventional game mechanisms to let users have more control over in-game assets like skins, characters, weapons, virtual lands and much more. It's good to see Arachnid didn't give up on this one - it feels too special to just leave to the barnacles.ĭiluvion: Resubmerged is available on GOG for £3.74, and the Fleet Edition (including soundtrack, artbook and a bonus submarine) costs £4.74/€6.24/$6.24 on Steam.Join us in showcasing the cryptocurrency revolution, one newsletter at a time.
#DILUVION UPDATE UPDATE#
There's new quests, smarter enemies, and a new save system - previously checkpoint-based, but now you can update your captain's log whenever you see fit.
#DILUVION UPDATE UPGRADE#
Among the bigger changes listed are a major overhaul to UI, salvaging and the ship upgrade system. I'm hoping to play more soon.Īs I missed out on Diluvion first time round, I've little point of reference as to what they've added to it. If there's one thing I have to grumble about in my limited time playing so far, it's the writing - it just feels a little dry and hollow, which stands out against the brightly coloured haze of its weird ocean world. In friendlier environments, you can trade salvage for gear and additional crew, slowly cluttering up your submarine as far as your (upgradable) life support will allow. You'll also occasionally meet enemies in these wrecks, and your crew need to engage in turn-based RPG style combat to proceed.Ĭrew management and dialogue work this way too, dragging and dropping crew-members to their ship stations, with backup crew handling repairs and boarding. This is handled ingeniously by zooming in to a hand-drawn 2D cutaway view of the vessel you're searching, and you manually click your way through crates and doorways to explore and plunder. As a salvager, you make most of your money finding wrecked structures or ships, boarding them and poking around to find loot. Below, a fresh trailer for the new 'Resubmerged' version.įrom the little bit I had to play, it's three quarters 3D claustrophobic 'light' submarine sim, one quarter I struggle to define. Boasting major improvements, it's currently 75% discounted. Developers Arachnid Games have been patching holes ever since. While a striking looking game, it got depth-charged by negative reviews, with complaints about wonky UI and some underdeveloped systems. Despite its exciting premise of Jules Verne-inspired nautical adventuring, sea monsters and mechanical leviathans, Diluvion sank out of sonar range shortly after launching early last year - yesterday, it resurfaced under an expanded name.